Work Package 3
AUTISMFIT COMPREHENSIVE TOOL KIT
Objectives
- Develop digital skills in youth with ASD and the ability to better support their wellbeing
- Develop the VR game stories and the MAKEY MAKEY game scenarios to lay down the groundwork necessary for the development of the AUTISMFIT Digital Tools.
- Design offline, non-formal accompanying activities to support the promotion of well-being of young people with ASD
Main Results
- Development of validated capacity building training for youth workers
- Development of VR game stories
- Development of the MAKEY MAKEY game scenarios
- Development of accompanied offline activities
- Transnational training mobility
Accompanied offline activities
The development of offline activities related specifically to physical activity and dietary habits plays a vital role. These activities are intended to complement the project’s digital tools (such as VR simulations), offering practical, engaging, and low-tech alternatives that can be implemented in everyday environments like schools, youth centers, or at home.
- English Version
- German Version
- Greek Version
- Italian Version
- Portuguese Version
